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Ships to: US,
Item: 186714401558
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Unit of Sale:Comic Book Lot
Artist/Writer:Jan Duursema,Michael Fleisher
Tradition:US Comics
Signed:No
Cover Artist:Jan Duursema
Series Title:Advanced Dungeons and Dragons
Ex Libris:No
Universe:Dungeons & Dragons
Publisher:DC Comics
Inscribed:No
Publication Year:1988
Type:Comic Book
Format:Annual
Language:English
Era:Copper Age (1984-1991)
Personalized:No
Style:Color
Features:First Printing,Boarded,Complete Series,Set
Genre:Action,Adventure,Fantasy,Games
Country/Region of Manufacture:United States
Included and ConditionAdvanced Dungeons & Dragons #1 – Above Average GradeAdvanced Dungeons & Dragons #2 – Above Average GradeAdvanced Dungeons & Dragons #3 – Above Average GradeAdvanced Dungeons & Dragons #4 – Above Average GradeAdvanced Dungeons & Dragons #5 – Above Average GradeAdvanced Dungeons & Dragons #6 – Above Average GradeAdvanced Dungeons & Dragons #7 – Above Average GradeAdvanced Dungeons & Dragons #8 – Above Average GradeAdvanced Dungeons & Dragons #9 – Above Average GradeAdvanced Dungeons & Dragons #10 – Above Average GradeAdvanced Dungeons & Dragons #11 – Above Average GradeAdvanced Dungeons & Dragons #12 – Above Average GradeAdvanced Dungeons & Dragons #13 – Above Average GradeAdvanced Dungeons & Dragons #14 – Above Average GradeAdvanced Dungeons & Dragons #15 – Above Average GradeAdvanced Dungeons & Dragons #16 – Above Average GradeAdvanced Dungeons & Dragons #17 – Above Average GradeAdvanced Dungeons & Dragons #18 – Above Average GradeAdvanced Dungeons & Dragons #19 – Above Average GradeAdvanced Dungeons & Dragons #20 – Average GradeAdvanced Dungeons & Dragons #21 – Average GradeAdvanced Dungeons & Dragons #22 – Above Average GradeAdvanced Dungeons & Dragons #23 – Above Average GradeAdvanced Dungeons & Dragons #24 – Above Average GradeAdvanced Dungeons & Dragons #25 – Above Average GradeAdvanced Dungeons & Dragons #26 – Above Average GradeAdvanced Dungeons & Dragons #27 – Above Average GradeAdvanced Dungeons & Dragons #28 – Above Average GradeAdvanced Dungeons & Dragons #29 – Above Average GradeAdvanced Dungeons & Dragons #30 – Above Average GradeAdvanced Dungeons & Dragons #31 – Above Average GradeAdvanced Dungeons & Dragons #32 – Above Average GradeAdvanced Dungeons & Dragons #33 – Above Average GradeAdvanced Dungeons & Dragons #34 – Above Average GradeAdvanced Dungeons & Dragons #35 – Above Average GradeAdvanced Dungeons & Dragons #36 – Above Average GradeAdvanced Dungeons & Dragons Annual #1 – Above Average GradeOverall the comics are in excellent condition. I am not a grading expert, so please see photos for more details. DescriptionIssue 1: Based on the TSR role playing game – “The Gathering!” Part 1 of 4. Story by Michael Fleisher and Jan Duursema. Art by Jan Duursema. An ancient evil rises and once again threatens the Realms. Only a motley band of adventurers can stop it now. A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the Manshaka Arena of Blood, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness. Includes character sheets and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Guardsmen of Waterdeep, Character: Priam Agrivar, human paladin, and the Magic Item: Staff of Withering. Issue 2: “The Bounty Seekers of Manshaka!” Part 2 of 4. Story by Michael Fleisher and Jan Duursema. Art by Jan Duursema. The companions of Selune’s Smile have united to stand against the dark forces which threaten the Realms. But their quest does not go unnoticed. Can these brave heroes stand stalwart and true when an army of the dead rises from the earth to destroy them? Even if they survive, they’ll still have to face the Bounty Seekers of Manshaka! Includes character sheets and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Monster: Greater Basilisk, Character: Vajra Valmey Jar, human fighter, and the Magic Item: The Lockstone. Issue 3: “The Secret of Selune’s Eye!” Part 3 of 4. Story by Michael Fleisher and Jan Duursema. Art by Jan Duursema. Can the fallen paladin, Priam Agrivar, find his courage, or are the heroes lost to the Seekers of Manshaka and their quest finished before it can truly begin? Plus, learn the startling secret of the powerful artifact known as Selune’s Eye. Includes character sheets and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Monster: Imgig Zu and Character: Onyx the Invincible, dwarf fighter. Issue 4: “Sorcerer’s Moon!” Part 4 of 4. Story by Michael Fleisher and Jan Duursema. Art by Jan Duursema. The demon Warlord known as Imgig Zu stands at the cusp of total victory. Soon he’ll be joined by hordes of his demon brethren. The only thing standing in the way of the Realms and a this tide of evil are a surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the Manshaka Arena of Blood, a fallen paladin, and a timid half-elf But first, they’ll have to battle their way through a clan of hungry ogres. Includes character sheets and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Map: The Caverns of Imgig Zu. NOTE: Priam Agrivar’s adventures continue in Forgotten Realms (1989) #1. Issue 5: The Spirit of Myrrth: Part 1 of 4. “The Spirit of Myrrth!” Story by Dan Mishkin. Art by Jan Duursema. The tavern of Selune’s Smile is a place of many wondrous happenings, but none more mysterious then the night that the ghost of long dead jester walked through the door. Vajra, Onyx, and Kyri soon find themselves caught up in a murder mystery 100 years in the making. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Character: Cyriana of Shadowdale, half-elf magic-user. Issue 6: The Spirit of Myrrth: Part 2 of 4. “Beneath the City of the Dead!” Story by Dan Mishkin. Art by Jan Duursema and Kim DeMulder. After an attack on Selune’s Smile by a pack of wererats, Conner decides to warn Vajra and her friends that there maybe more to their latest adventure then they at first thought. Plus, meet the Ancient and Revered Order of Merrymakers, a.k.a. the Jester’s Guild, and they will not be ignored anymore. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Musicians and the Jesters. Issue 7: The Spirit of Myrrth: Part 3 of 4. “Beneath the City of the Dead!” Story by Dan Mishkin. Art by Jan Duursema and Kim DeMulder. The Jester’s Guild has unleashed an undead giant upon the City of Splendors. Waterdeep’s Watch and even Khelben, one of the most respected and powerful wizards in all the Forgotten Realms, is powerless to stop it. Only the companions of Selune’s Smile know the secret to defeating this colossus. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Monster: Skeletal Colossus and Location: Castle Waterdeep. Issue 8: The Spirit of Myrrth: Part 4 of 4. “Die Laughing!” Story by Dan Mishkin. Art by Jan Duursema and Ron Randall. The jester known as Myrrth once told a joke that caused an entire court to die laughing. If this power were to fall into the wrong hands it could mean dire peril for the city of Waterdeep, and the Realms themselves. The companions of Selune’s Smile plan to see that never happens. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Character: Conner, human rogue and the Clerics of Waterdeep. Issue 9: Catspaw: Part 1 of 4. “Night of the Moonpenguin!” Story by Jeff Grubb. Art by Jan Duursema. In-between adventures and low on coin, Timoth decides to take a job as a courier. However, his first assignment soon draws the attention of underbelly of Waterdeep. The stalwart centaur soon learns he carries an item many would kill to possess. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Map: Waterdeep – City of Splendors. NOTE: This 4-part story is just good ole fashion D&D fun. – Odinson, Lone Star Comics Archivist Issue 10: Catspaw: Part 2 of 4. “Of Mirt & Mind Flayers!” Story by Jeff Grubb. Art by Jan Duursema. Timoth and his package, the artifact known as the Moonpenguin, have fallen into the hands of two of the deadliest creatures in all the Realms – a Mind Flayer and a Drow. But worse yet, is the true culprit pulling their strings. Meanwhile, Onyx the Invincible and the bumbling Tertius search desperately for the shanghaied centaur. Issue 11: Catspaw: Part 3 of 4. “All Hades Breaks Loose!” Story by Jeff Grubb. Art by Jan Duursema. Onyx the Invincible and the bumbling Tertius comb the sewers and cavernous underdark of the City of Splendors in search of their missing friend. Meanwhile, Timoth finds himself at the mercy of a malevolent Mind Flayer, a sinister Drow, and their even deadlier master – Xanathar the Beholder, Crime Lord of Waterdeep! Plus, hear the tale of how a dwarf thief and stalwart centaur once crossed swords then became the best of friends. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Character: Timoth Eyesbright, centaur fighter and Monster: Xanathar, Beholder Crime Lord. Issue 12: Catspaw: Part 4 of 4. “Down in the Depths!” Story by Jeff Grubb. Art by Jan Duursema and Dave Simms. On one side there is a vicious Mind Flayer, Drow assassins, and the Beholder crime boss, Xanathar, on the other is a Frost Giant and the agents of Khelben the wizard, plus fresh on the scene is a vengeance seeking genie, and caught in the middle of it all are Onyx, Timoth, and the bumbling low level mage Tertius. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Lords of Waterdeep. NOTE: When this issue was released in November of 1989 it included a pull-out poster for the movie “Shocker,” directed by Wes Craven (Nightmare on Elm Street, The Hills Have Eyes) Issue 13: Spell Games: Part 1 of 4. “Shackles of the Past!” Written by Dan Mishkin. Art by Jan Duursema. Vajra’s past has come back to haunt her. Once she was a slave, forced to fight as a gladiator in the Manshaka Arena of Blood. She thought that past was far behind her…she was wrong. Plus, the boy who was under Conner’s protection has also been kidnaped. Issue 14: Spell Games: Part 2 of 4. “Shell Game!” Written by Dan Mishkin. Art by Jan Duursema. The small child in his charge has been captured, and Conner will do anything to get him back. Even betray Vajra. Issue 15: Spell Games: Part 3 of 4. “Cat & Mouse!” Written by Dan Mishkin. Art by Jan Duursema. Vajra has returned to Manshaka and, once again, is forced to fight in the Arena of Blood. Can she survive long enough to find escape, not just for herself, but for the child as well. Well first, she’ll have to get past a sardonic silver dragon! Issue 16: Spell Games: Part 4 of 4. “The Last Betrayal!” Written by Dan Mishkin. Art by Jan Duursema. Conner is dead, the Manshaka Slavers have surrounded her, plus Vajra is ultimately betrayed by the one person she trusted more than anyone else. Even the Catlord is powerless to stop them. The only one that can save them now is the last person they expected to see again. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Location: Calimshan and the City of Manshaka. NOTE: When this issue was released in March of 1990 it included a pull-out “Human’s Guide to the Night Breed,” a movie written by horror master Clive Barker (Hellraizer, Weaveworld). Issue 17: Kyriani’s Story: The Ostus Legacy! Part 1 of 2. Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Kyri has been summoned by her half-brother, the paladin Priam Agrivar. But when Onyx and her arrive at the designated location they soon find that they ‘ve fallen for a ruse. Now, begins the trial that will change the fair half-elf’s life forever. Issue 18: Kyriani’s Story: The Ostus Legacy! Part 2 of 2. “Day of the Darkening!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. The half-elf, Kyriani, the only one with the necessary heritage to stop a coming evil, has been split into her two halves. The timid Cybriana and the sinister Drow, Kilili. If she is to save the Realms from a horrible fate she’ll have to be merged back together once more. The results are not what anyone expected. Is this new form the half-elf carries a force for good or an agent of evil? Issue 19: Phases of the Moon: Part 1 of 4. “First Quarter: Selune Rising!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. It is “The Time of Troubles.” Gods now walk among the mortals of the Forgotten Realms. Magic is out of control, and strange creatures roam the land. This is the tale that rocked the Realms to its very foundation (see also Forgotten Realms (1989) #15-18). Selune, the Goddess of the Moon has arrived in Waterdeep, but how is that possible. Isn’t Luna the earthly avatar of the moon goddess? Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Scenario: The Avatar Crisis (or And the Gods came Tumbling Down). NOTE: The whole story of “The Time of Troubles” is chronicled in the Avatar Trilogy: Shadowdale, Tantras, and Waterdeep, novels written by Richard Awlinson and published by TSR. The affects of this story are still felt in the Forgotten Realms to this day and are explored in the computer games Baldur’s Gate and Baldur’s Gate II: Shadows of Amn. – Odinson, Lone Star Comics Archivist Issue 20: Phases of the Moon: Part 2 of 4. “Second Quarter: Dark of the Moon!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. It is “The Time of Troubles.” Gods now walk among the mortals of the Forgotten Realms. After Luna’s failed confrontation with the moon goddess, Selune, the Heroes of Selune’s Smile must marshal their forces and find out the truth behind this avatar’s presence in the City of Splendors. Issue 21: Phases of the Moon: Part 3 of 4. “Third Quarter: Lunatics!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Onyx the Invincible and Timoth the Centaur infiltrate the silver spire of Selune in search of their friend, Luna. But they’re soon besieged on all sides by the Moon Goddess’ elite guard – the deadly Lunatics! Issue 22: Phases of the Moon: Part 4 of 4. “Fourth Quarter: Total Eclipse!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. The secret behind Selune’s arrival in Waterdeep is finally revealed. As the Heroes of Selune’s Smile stand unified against the earthly avatar of the moon goddess for the fate of their friend, they find themselves face-to-face with a cadre of the undead! Don’t miss the conclusion to the story that will change their lives and the landscape of the Forgotten Realms forever. Issue 23: “Lawyers!” Written by Dan Mishkin. Art by Tom Mandrake. Onyx the dwarf owes a debt to the mysterious Lawyers and not even the mighty wizard Khelben and the Lord of Waterdeep himself, Peirgeiron, may be able to help him. This is an adventure that may take the Invincible One to the very Gates of Hell! Issue 24: Scavengers: Part 1 of 3. “Scavengers!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. After a vicious battle with a band of savage orcs, Timoth is badly wounded and will die soon if he cannot reach a healer. Vajra, also wounded, mus somehow trek through the merciless blizzard with her centaur friend in tow if they are to survive to fight another day. Issue 25: Scavengers: Part 2 of 3. “Predators!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. In order to save a small village of his brethren, Timoth the Centaur must set out on a perilous quest, but he will not go alone. The mighty fighter Vajra Valmey Jar is at his side and he is now outfitted in enchanted armor and weapons. But will all this be enough against one of the deadliest creatures to walk the Forgotten Realms, a fire-breathing red dragon? Issue 26: Scavengers: Part 3 of 3. “Survivors!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Timoth Eyesbright and Vajra Valmey Jar must battle a great fire-breathing wyrm, betrayal, and an ancient curse if they are to survive another day in the always dangerous Forgotten Realms. Issue 27: “Death and the Dragon’s Eye!” Part 1 of 4. Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Kyriani arrives in the middle of the night to one of her many lover’s households to find the man murdered. Just then the City Watch arrives on the scene. Now a fugitive from the law, the beautiful half-elf must race against the clock to find the identity of the true culprit before she goes down for a murder she did not commit. Issue 28: Death and the Dragon’s Eye: Part 2 of 4. “Suspicion!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Kyriani is on the run from the law, accused of a murder she did not commit. But as she becomes more and more entangled in the mystery of who is responsible the beautiful half-elf soon finds she may be in over her head. Especially when it is becoming harder and harder to tell friend from foe. Issue 29: Death and the Dragon’s Eye: Part 3 of 4. “Dead of Night!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. This murder mystery takers a turn for the macabre when the sorceress, Kyri, comes face-to-face with the man she’s accused of murdering, her former paramour, Carrill. It’s a confrontation that may cost the promiscuous half-elf her very soul. Issue 30: Death and the Dragon’s Eye: Part 4 of 4. “Burning Questions!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. At last, the identity of the one responsible for the murder of Carrill and Kyri’s woes of late stands revealed. But is it already too late for the beautiful half-elf to save the City of Splendors and her own soul, for that matter. Issue 31: “Pillar of Gold!” Part 1 of 2. Written by Dan Mishkin. Art by Tom Mandrake. Onyx the Invincible finds himself on one of the most perilous adventures of his long-lived dwarf’s life. First, he is reunited with his long thought dead father, but when they attempt to uncover an ancient treasure said to be hidden in the bowels beneath the City of Splendors, they soon discover someone they never thought they’d see again. Issue 32: “Broken Pillar!” Part 2 of 2. Written by Dan Mishkin. Art by Tom Mandrake and Rick Magyar. Three generations of dwarf embark on an quest to unearth a lost treasure said to be located somewhere in the bowels below Waterdeep. However, if they’re ever going to get their hands on the Pillar of Gold they’ll have to get past the crushing claws of a deadly umber hulk! Issue 33: “Summer in the City!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. When the warrior, Vajra, and the centaur, Timoth, engage in a friend bout of arm-wrestling the stakes become even greater then anyone could have hoped to realize. Upon the arrival of two ancient evils, the outcome of their contest may determine the fate of Waterdeep and all those who live within. Issue 34: Rites and Wrongs: Part 1 of 3. “Telling Lies!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. In this final story arc of the Advanced Dungeons & Dragons series, Conner returns to Waterdeep with the scam to end all scams. Against her friends’ better judgement, Vajra embarks on this one last quest with the rogue who has both betrayed and saved her life time and again. But has the charming rogue finally led the valiant warrior on her last adventure? Issue 35: Rites and Wrongs: Part 2 of 3. “The Truth!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Conner may have cost both Vajra and Kyri their lives, and worse, their very souls. Now, it’s up to Timoth Eyesbright and Onyx the Invincible to save their friends from a fate worse then death. Issue 36: Final Issue. Rites and Wrongs: Part 3 of 3. “The Truth!” Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Vajra, Onyx, and Timoth mount a desperate rescue attempt to save Kyri. Can even these valiant warriors stand against the denizens of the underworld? And when all is said and done, when will Conner’s allegiance lie? The ending to this one will surprise long time fans and bring closure to the adventures of the Heroes of Selune’s Smile. Advanced Dungeons and DragonsFrom 1988 to 1991, DC Comics published several licensed D&D comics, including Advanced Dungeons & Dragons, Dragonlance, Forgotten Realms, and Spelljammer. Advanced Dungeons & Dragons debuted in October 1988, after the Dragonlance series. Dan Mishkin was the primary author during the title’s three year run. Creator Jeff Grubb also wrote four fill-in issues. Michael Fleisher also wrote for the series. Jan Duursema was the primary artist for the comic book series for three years. Duursema drew issues #1-22, 24-30, 33-36, and Annual #1 (1988–91), while Ron Randall also provided artwork for issue #8, and Tom Mandrake illustrated issues ##23, 31-32, and Annual #1 (1990-1991). Elliot S. Maggin served as an editor for DC from 1989 to 1991 and oversaw the licensed TSR titles, including Advanced Dungeons & Dragons. In October 1991, the TSR license expired, with Advanced Dungeons & Dragons ending at issue #36. ShippingEconomy shipping provided. All comics will be bagged and boarded and shipped securelyI provide FREE combined shipping on all comic sales (Add to cart and total will adjust. $3.95 no matter your order size)I am unable to provide economy shipping to buyers outside of the Continental USAI am unable to provide free returns due to recent scams and swapping of items. I will work with you if there are any issues*** BE SURE TO CHECK OUT ADDITIONAL DUNGEONS & DRAGONS RELATED COMIC LISTINGS ***
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